I
thought I'd try something a little different, we haven't done any
“regular” fantasy for some time.
This
is taken from the free rules and army lists on Mantic's site.
Achaeans use the human list, Japanese the Goblin list and Skeletons
from the Undead list. There is no points system and I'm a bit
confused as to why, when points lost is required, a unit is not
dividable by its number?
Spears
Unit Size Sp Me Ra
De Att Ne Pts per figure.
Regiment 5 4+ 4+ 15
13/15 120 (6)
Big Shield All
attacks front arc treat its defense as 6+.
Archers
Unit Size Sp Me Ra De
Att Ne Pts (7.5)
Troop 5 5+ 5+ 3+ 8
9/11 75
Javelin
Unit Size Sp Me Ra De
Att Ne Pts (7.5)
Troop (10) 5 5+ 5+ 3+
8 9/11 75
Big Shield All
attacks front arc treat its defense as 6+.
Unit Size Sp Me Ra De
Att Ne Pts (5)
Regiment 5 5+ 4+ 15
–/16 105
Big Shield All
attacks front arc treat its defense as 6+.
Shambling cannot be
ordered ‘At the Double’, except when carrying out a Vanguard
move.
Satyrs & Amazons
Unit Size Sp Me Ra
De Att Ne Pts
Horde (40) 5 5+ 3+ 25
19/21 115 (3)
Total 490
Greenbacku-san's Goblin
Infantry Unit
Size Sp Me Ra De Att
Ne Pts
(20) 5 5+ 4+ 15
12/14 95 (5)
Goblin archers
Size Sp Me Ra De Att
Ne Pts
10 5 6+ 5+ 3+ 10
12/14 43 (4)
Spiders- Cavalry
Size Sp Me Ra De Att
Ne Pts
Troop (5) 4+ 4+
7 9/11 95 (19)
Special Thunderous
Charge (1), All melee hits inflicted by the unit have a +1 modifier
when rolling to damage.
Unit loses this
bonus when Disordered or during Hindered charges. Nimble can make a
single extra pivot of up to 90 degrees around its centre while
executing any move order, including a Charge! Except Halt.
Oni Large Infantry Unit
Size Sp Me Ra De Att
Ne Pts
Horde (6) 6 4+ 5+
18 14/17 190 (32)
Special Crushing
Strength +2,
Regeneration (5+)
Every move order (including Halt!), before doing anything else, roll
a number of dice equal to the amount of damage currently on the unit.
For every result of (5+) or higher, the unit recovers a point of
damage.
Hero Cav
Unit Size Sp Me Ra
De Att Ne Pts
1 10 6+ 4+ 1 8/10
55
Inspiring If this
unit, or any friendly non-allied unit within 6" of this unit, is
Routed, the opponent must re-roll that Nerve test. The second result
stands.
Total 478
First
impressions – far too many stats and paperwork. Obviously
aimed at people with large armies of snot gobblin greenies and
similar. The lack of a playsheet is annoying. Layout is poor, no
index and having to flit between start and end of rules while
organising a real pain.
We
did the same game twice, the first time I had overlooked that a unit
being attacked does not fight back, cannot fail in its attack. For
morale, if figures lost was used instead of points, some units might
stand losing more than one figure.
I had
the Achaeans and decided to waive the large shield rule, as it cost 0
but allowed the bulk of my troops to stand there twiddling thumbs
while attacked. Rather unrealistic, shall we say? Yes the results
would have been different, but who wants to play a “super army”?
I can many players buying cheap (points) figures and filling the
table edge to edge, oh, wait, no, that couldn't be – no!
Tony
concentrated his trolls and cavalry/ Oni and Spiders, on his right
and sent them crashing into my poor horde. His hero did a double
move to take the temple, I moved my archers up, but she was in cover
so I couldn't touch her. So she came out to play and routed my
archers. My javelin caught by Greenbacku's gang and routed.
The
troll/Oni turned and attacked my spear in the flank while I was
pinned,and killed, the hero. More manoeuvrable, the riders flanked my
skeletons whilst pinned by Greenbacku..
And
that was that. Hardly inspiring, but quick.
Hordes
of The Things.
I
quickly found my old copy and organised the standard 24 point forces:
Japanese
4 goblin warbands, 1 Archer, 1 beast, 2 behemoths 1 Hero
Achaeans
2 satyr warbands, 4 spear, 2 archer, 2 skeleton hordes, 1 blade, 1
hero
That's
it. I didn't have the playsheet to hand but p22/23 had the bulk
needed.
Apologies
to the purists, I used the bases to hand with no regard to basing
conventions. 1 base = 1 unit.
Wet
set up too far apart, but the moves gave us a chance to reacquaint
ourselves with the differences.
Surprisingly
we both kept fairly straight lines. Tony started by sending in the
warbands in a good tight group. This worked, as it destroyed one of
mine and allowed the hero to push back my spear. Next time he came
on strong (a 6PIP) and his hero and warband wiped out my spears in
one glut. My reserve archers pushed back the hero!
In
the centre my hero took on a behemoth and was pushed back then
killed. My hordes failed to do their hold & annoy, one being
destroyed- and that was the end of me.
Conclusion
HOTT
has stood the test of time and shows its long pedigree. No fight is
a forgone conclusion, different troop types react to others
realistically. No reams of paperwork and point-counting. A lot
quicker (and cheaper) to organise and play, 55 (not including
sub-lists) army lists and campaign all inclusive.
I'm
still looking for the reason resin 15mm figures cost 3x that of
metal?
Game 1 - just look at the pics!
Game 2
Greenbacku-san and Slilleto-san |
Satyre, Amazons and Gorgons! |
She looks right comfy! |
Hordes of The Things
My Warbands face his, spear & archers Right flank |
Hordes face off against Behemoths Left flank |
Hero, archers, blades in centre |
Collapse of my right, warband and all spear gone |
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