Friday, 5 July 2024

Xenos Rampant 15mm Quar. no1 Fidwog



Why Quar?  Wot are they good for?  Quar hits the low tech World War 1/Interwar itch without reference to the horrendous casualties of the real conflict.

The release of the 28mm plastic (hawk, spit) kits by Warlord has seen a surge in the skirmish game, and casting envious eyes on the vehicles so splendidly resplendent in the 15mm ranges.  

There is a skirmish set of rules (included in the plastics)  and a rather complicated larger game set.  I hate cards - specialist dice.  I think the Xenos core rules (dice to do & initiative swap), work well enough to represent difficult communication.

Mr Zombiesmith Joshua Qualtieri has developed a huge and detailed back story that would do any long established RPG proud.

In the Before Time I invested in the 15mm kickstarter, 5 starter sets.  Here is the first to get properly organised. https://zombiesmith.com/fidwog-starter-1/

For more information on Fidwog, please bend you lugholes to this excellent missive:  https://www.youtube.com/watch?v=34xOmDxqRck

I've had to make some adjustments:  

The Fidwog infantry have squads of 10 (handy) that includes weapons designed for different distances and an attached light mg.  These are usually transported by civilian vehicles that I haven't bothered to cost as I don't have the models- though a camp raid could be fun.

Gwylon scouts, lancers mounted on hare-like carnivores that are superb leaping climbers.  So I nicked mobile and I've made them flying as that's the closest I can get.

Musicians and cook - these are very Quar!  The easiest way to add them is  as level 1 psi assets, although you could up that with a celebrity appearance!  I can see them either Morfyd mounted on the back of a truck.  

I've added total numbers of units I made from the kickstarter.  Comes to 37 points.  Adding a few allies will make a decent double sized game. 

I normally use given values for 15mm, but here I have halved the movement and shooting for effect.

5p  Fidwog Ryfler LI Squad 10  

3

Move Free (5+) 4”


Attack 6+ Attack V 5+ Defence V 4+

Courage 4  Armour 2


Shoot 6+  5+ 9” 6’s=2


Firefight.  Go To Ground  Heavy Weapon. 






5p Cav Gwylon Scout  5

1

Move Free (5+) 6”


Attack 7+ Attack V 6+ Defence V 6+

Courage 5  Armour 1


Shoot 7+  5+ 6”


Firefight.  Mobile. “Flying”p79.

Hard target armour 2 vs shoot 6” only

Skirmish 7+ move shoot v 6+






3p  Fynrydhad Escort Tractor  5

3

Move Free (6+) 4”


Attack 6+ Attack V 6+ Defence V 5+

Courage 3  Armour 5


Shoot 6+  4+ 9” 


All Terrain.  Anti person. 

Blades, attack/defend target armour -1






6p  Morfyd Carriage  5


Move Free (6+) 5” All Terrain.


Attack 6+ Attack V 6+ Defence V 6+

Courage 4  Armour 5


Shoot 6+  6+ 6” 


Blades, attack/defend target armour -1

Trans 10p. Line break.  Green crew.






1p     Musician (psi) 1

1

Move Free (5+) 4”


Sooth Mind 6+ unit within 9” reroll courage.

Courage 4  Armour 2




Go To Ground 






1p   Cook  (psi) 1

1

Move Free (5+) 4”


7+ Grub Up.  All units 9” truce 1 turn.  No attack/shoot. 

Courage 4  Armour 2




Go To Ground 






https://zombiesmith.com/quar/15mm-quar/fidwog-fod/

There are 2 units not included in the kickstarter set:

Miners.  A common Quar theme.  Other nations have close assault troops with grenades.  These are (6) sappers armed with a nasty shotgun.

The heavy MG squad is 3 (handy) are mounted, shooting from the back unlike most human animal transport where the unit must deploy.

6p  Miners (berserk)  5 


Move Free (6+) 8” All Terrain.


Attack 5+ Attack V 4+ Defence V 5+

Courage 4  Armour 2


Shoot 7+  6+  6”


Countercharge.  Firefight. Wild Charge 

Open order/Ranger.  Veteran 

Demolitions attack on vehicle half armour.






6p HMG Support Squad 3 as 5  


Move 6+ 3”


No Attack.  Defence V 5+

Courage 4  Armour 2


Shoot free (7+) 4+ 12” armour-1  6=2.


Firefight. AP.  Heavy weapon.  

Thursday, 27 June 2024

RPE Wooden Walls Kickstarter. Open The Box!


I took an £105 punt on RPE's kickstarter.  

OK, it took a while longer than expected, but that's hardly unusual!

I get the impression that I was the only one not to order the castle walls!


Very well packaged, they could have sent bone 
china!

Here's my pledge: 






Hamlet -£40.00.  This was a limited number early backer deal.  Excellent value!

Mixture of ply rather than MDF and cardstock.

  • 70150 Small Church.  Plus added gravestones and a handy "how to". 
  • 70110 Blacksmiths
  • 70130A Medium Building A (brick and wood skin) (x2)
  • 70130B Medium Building B (brick skin)
  • 70120 Cruck house (I got a second one of these for £10) 




House, blacksmiths and village well and you've yer centre.


Wheels - why so many extra wheels?  Should be able to make some separate pan scourer roofs, one proper, the other ruined/burnt.  Reminds me of the semi fortified farm houses you'll find on the Welsh/Scottish borders.  Add the stables and will make a nice manor house opposite the church.



Extra doors nice touch, but window detail like shutters?







The Cruck houses were often thatched, calls out for a Proper Job!  This picture, add the freebe hovel and scour pad thatch.  NB, I prime with white gesso, which leaves the perfect chalky surface if you put on thin wash.  Hard as nails is a perfect product for roughing walls as well as all basing.



Stable £7.00


Village Well £7.00  This looks too big in the raw, maybe the first one I put together.



Stone Bridge extension piece  £5.00   Stone + Wooden Bridge extension £5.00
Stone + Wooden Bridge £10.00




Wizard's Tower /Watchtower £18.00  Not sure how to do this as it's going to be tall!  Black card inside?  Just to offset yer average white robed tenant.




I got a Hovel!  Useful little building.  Outhouse, workshop, ruin.











Monday, 15 April 2024

Lion Rampant - Trojan War Chariot Rampant. First attempt.

Here are my initial musings.  Not sure when I'll get these on the table but Proper Preparation Prevents Poor Playing.

Heroic, heavier chariots have Dendle armoured hero often using long spear.

Lighter chariots are "hop on, hop off" battle taxis.

All chariots and pike (may/should) have attached skirmishers, javelins and archers respectively.

I've added javelin to the elite that's not by the book.  You could use veteran HI with javelin. Or drop javelin and 1p.

Poor city mixed LI represent the small city who fields everything in one unit.


If you class a unit as spear or pike depends on you.  


A tower shield and 2 handed use represent pikes in my opinion.



Some 24p forces:


Trojan force with Amazon allies.  Dismounted Heroes 10p.  Amazon cav x2 10p. 
Skirmishers x2 4p

Or: HI javelin 5p.  LI javelin x2 8p.  New levy 1p. Amazon cav x2 10p. 

Achaean line.  Dismounted Heroes 10p. HI pike 5p.  LI pike 4p.  New levy 1p. 
Skirmishers x2 4p

Achilles, sacker of cities.  Dismounted Heroes 10p.  Myrmidons 7p  LI city spear 3p  Skirmishers x2 4p

Invaded locals.  Poor city LI x2 10p.  City spear 3p.  New levy 1p.  
Slingers x2 6p.  Skirmishers x2 4p

Warlord's force.  Heroic chariots 6p.  HI pike 5p.  LI pike x2 8p.  New levy 1p. 
Skirmishers x2 4p

Later Warlord.  Light chariots x2 8p.  HI javelin 5p. LI spear 3p.  LI javelin x2 8p

Sea Peoples colonists.  Heavy ox chariots x2 8p.  Nobles 6p. Warriors x2 8p

Sea Peoples raiders.  Nobles 6p. Warriors x3 12p. Light ox chariots or Skirmishers x3 6p

6p Heroic Chariots  3 as 6  


Move 6+ 8”


Attack 4+ Attack v 3+ Defence 5v+

Courage 3  Armour 4


Shoot 6+  5+ 6” 


Countercharge 7+






4p Light Chariots  3 as 6  


Move 5+ 10”


Attack 6+ Attack v 4+ Defence 5v+

Courage 4  Armour 3


Shoot 6+  5+ 6” 


Countercharge 7+






10p  Dismounted Heroes 6

Elite Inf in Dendra


Move 5+ 6”


Attack 5+ Attack v 3+ 6=2’s

Defence 4v+

Courage 3 Armour 4


Shoot 6+  5+ 6” 


Flexible.  Bloodthirsty.  Javelin






5p HI City Pike  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Defence 3 vs chariots/cav

Courage 4 Armour 3


No Shooting


Wall of Spears






5p HI City Javelin  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 3


Shoot 6+  5+ 6”


Wall of Spears






4p   LI City Pike   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Defence 3 vs chariots/cav

Courage 4 Armour 2


No Shooting


Wall of Spears






4p HI City Spear  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 3


No Shooting


Wall of Spears






3p   LI City Spear   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


No Shooting


Wall of Spears






4p   LI City javelin   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


Shoot 6+  5+ 6”


Wall of Spears






5p LI Poor City mixed   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


Shoot 6+  5+ 12”


(2 Heroes in front, 4 archers rear)






1p   New Levy   12


Move 6+  6”


Attack 7+ Attack v 6+ Defence 6 v+

Courage 5 Armour 1


No Shooting








6p  Thracians  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf

Fearsome, courage caused -1






7p  Myrmidons  12 


Move 6+  8”


Attack 5+ Attack v 3+ 6=2

Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf

Bloodthirsty






4p   Archers    12


Move 6+  6”


Attack 7+  Attack v 6+  Defence 5+

Courage 4 Armour 2 


Shoot 6+  5+  18”








3p   Slingers    12


Move 6+  6”


Attack 7+  Attack v 6+  Defence 5+

Courage 4 Armour 2 


Shoot 6+  5+  12”








2p        Skirmishers  6


Move 5+ 8”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1



Shoot 7+    5 12”


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






3p   Scout L Cav 6 


Move 5+ 12”


Attack 7+  Attack 5   Defend 6

Courage 5   Armour 1



Shoot 6+    5+ 6”


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






5p   Amazon L Cav 6 


Move 5+ 12”


Attack 7+  Attack 5   Defend 6

Courage 5   Armour 1



Shoot 6+    5+ 6

Vet.  No - 1 skirmishing


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






6p  Sea People Nobles  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 3


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf






4p  Sea Peoples Warriors  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf






4p Sea Peoples Heavy Ox Chariots  2 as 6  


Move 6+ 6”


Attack 4+ Attack v 4+ Defence 5v+

Courage 3  Armour 4


Shoot 6+  5+ 6” 








2p Sea Peoples Light Ox Chariots  2 as 6  


Move 5+ 6”


Attack 6+ Attack v 4+ Defence 5v+

Courage 4  Armour 3


Shoot 6+  5+ 6”