Monday, 19 March 2018

RS Mutant Cocks of Mars - Tarantino directed


I wanted to do another Mars game, and nothing too serious.

So I opened a few boxes to searching for inspiration.

Mission 12-13 Rescue. Location 7, dense terrain. I'd decided on complication 7, it's personal but it didn't happen-.



The abductors Cultists.
Hilclin-Ton, Big, extra legs Marksman2, Leader1, Psi master3, Tech1, 51
Laser Cannon, 10
Encourage & motivation 4
Mind Control 28

Dodo, Big, Fast3, Marksman1, Psi, 22
SMG 6

Chuck Arny Big, Fast,1 Weaponmaster3, Psi, 14
Machine gun 10

Chick Clucky Big, Fast2, Psi, Stealth3, 21
SMG 6

Cockatrice Big, Fast, Martial arts2 17
Beak 1
Tail Spear 2
Feet Sword 6
Flight pack 8

Total 196


Martian Militia
Price Wupert Agile3, Fast1, Leader3, Martial arts3, Reactice, Tough2, Vet, 61
Sword 2

Ed & Ded Marksman2, Martial arts1, Steadfaft3, 23
Musket 4

Rad & Id, Agile2, Fast1, Martial arts3, Reactive, Tough, 22
Sword2

Captured and mind-controlled priest Medic2, Psi, Tech1, Stealth1, Xenologist 18
(holding) Anti psi helmet

Total 197

Game 1  Tony expressed a desire to handle and control the cocks.

Tony set up with the prisoner in the "clink" at one edge, I took the side.




My advance was cautious and beset with failed rolls.




Clucky cautiously proceeds.


Air-mobile, the cockatrice pounces!



Kills one with claws, second with tail swipe to the head.


Clucky's close, real close.



Here comes Arnie.



Oh crap- the dead make excellent cover.





Arnie's MG takes out another one.


Cluckie comes in.


Arnie goes for the leader.


And that was the end of that!

Game 2.  Yes 2, so quick was the first.  Diverse alarums and side-swapping.  So now the cocks are in my hands.  I set up in the middle.



The Martians advance.


My turn with the air power, didn't do as well.


Sneaking-



Goes into cover, ready to pounce.


"Follow me lads!"


Stealth-Dodo.


"He's BEHIND you!"


1 down-


And second.  Flight back into cover.


Clucky advances.


"Hah, I have a pointy sword"  - bang!


Clucky cuts loose.


Close assault!


Oh no!  Clucky's cut down and clipped!


The Dodo do-do.


Stalking-



Cockatrice cuts!


Once again the Monstrous Mutant Cocks rule the roost!


The God of Thunder and Rock n Roll


Saturday, 17 March 2018

FL Rematch Sheyang vs Crusties


All the way back in December last year we tried Sheyang vs Crusties. That didn't work well, so I decided to try for a rematch.

The plot! The last archeological remnant of a mediochre civilisation stomped by the crusties. Designated an Universal Place of Interest by the  Council of Smug and Important Beings.



Here is the last ruins of the famed city of Miltonkeynes. There is a Sheyang merchant ship's (Centennial Sparrow) lander & crew looking for anything portable-.







Captain Red
Points 96 Quality 4+ Combat 4
Special Rules -Carbine, -Flash Bang Grenade, Body Armour, Jungle-craft, Leader, Personal Communication Device, Short Move, Strong



Slug Throwers
Points 84 Quality 4+ Combat 4
Special Rules -Drum Fed Light Machine Gun, -Flash Bang Grenade, Body Armour, Personal Communication Device, Short Move, Strong



Grenade launcher
Points 93 Quality 4+ Combat 4
Special Rules -Flash Bang Grenade, -RPG, Body Armour, Personal Communication Device, Short Move, Strong


Add-on Techie - Personality
Points 6
Quality 6+
Combat 0
Special Rules
Medic (professional), Specialist, Weapons Expert

Sheyang Crew.
Captain Red  96
Bert Slug thrower, Combat Fiend +20 = 104
Wigy Grenade launcher = 93
Uty  Slug thrower =84
Suty Slug thrower =84
Tuty Slug thrower =84
Vuty Grenade launcher = 93
Techie with Slug thrower =90

Total 728

Crustie Paramilitary Crew

Crustie Trooper Leader
Points 62
Quality 3+
Combat 2
Special Rules
Climber, Leader, Sprinter

Crustie Trooper
Points 24
Quality 4+
Combat 2
Special Rules
Climber, Sprinter


Crustie Infantry Rifle
Points:28
Armour Piercing, Auto Fire, Combat +2, Range: Medium, Select Fire

Crustie light support
Points:39
Armor Piercing, Auto Fire, Combat +4, Range: Long, Spread
Crustie Force
Leader with rifle =90
10 Troopers + rifle =520
2 Trooper with support= 128
Total 738


The Game.  Tony took the Crusties, started with a slow, cautious advance.


I was clustered around the ship.


Sneaking-.



Tony did an excellent job of placing his SW, dammit.






First SW burst.


Second. Takes out the captain.


Dug in here as snug as a Boxian Smurg at mating time.


Mine head for cover at a fast waddle.


Interlocking fields of fire, but I get a grenade in.


Trying for more cover.



SW covers a retreating friend, officer goes "Oi!"


So much for cover-.


One of mine ducks into the ship (on top) but the rest are dead or pinned down.



Going for the ship.



"Get out here and fight!"


A flurry of shots, grenades and it's game change.



The last flurry cost the Crusties.




Cover, not good cover, but enough.







I'm happy here- a grenade, but not too close.


The other SW isn't so lucky.


That deadly, grenade kissed gap.


a dead friend is excellent cover.


With only one SW and half gone, the Crusties lack the means to press on.  One Sheyang regains the ship.


And the second.  The butchers bill was high on both sides.


Terrain feature and cup holder!

Officer & heavy weapons