Welcome to one version of the Dalek universe.
Special welcome to the Daleks FB page who have liked my "sneak" post! There's a bit special for you below.
Thus this is a bit different than usual. I started in primary school and watched the first outing. I dreamt of a box with an army of Daleks inside.
Timeline and the players.
The Movellan plague saw individual Dalek units. Some fled to distant planets and recreated the Skaro underground city. Reverting to earlier forms of travel machine.
Others took to the depths of space, far from potential contamination. For these smaller travel machines with extra manipulators and mag lev fitted a life betwix the black void.
Sorry, I've got out of the blogging habit, had trouble with new phone & pics plus these were multi player and very, very fast games.
Ogrons!


Ogron pirate mercenaries |
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| Mercenary force P84 Special Insertion p90. |
8p Ogron Captain BI 3 as 5 | 1 | Move (free) 6+ |
| Attack 5+ Attack V 4+ Defence V 6+ |
Courage 4 Armour 3 |
| Shoot 7+ 6+ 12” |
| Counter ch. F fight. Open/ranger. Heavy armour Vet. Stabilised, move& shoot 1 action +7 Wild Charge. |
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6p Ogron Pirates 5 | 4 | Move (free) 6+ |
| Attack 5+ Attack V 4+ Defence V 6+ |
Courage 4 Armour 3 |
| Shoot 7+ 6+ 12” |
| Counter ch. F fight. Open/ranger. Heavy armour. Demolitions atack/defend enemy vec half. Wild Charge. |
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7p Ogron Support Weapon 1 as 5 | 2 | Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 24” 6’s=2 |
| Firefight. Heavy Weapon. AP armour-1. Stabilised, move& shoot 1 action. 7+ |
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6p CPt. Pet Great Xeno 1 as 5 | 1 | Move Free 8” (6+) |
| Attack 5+ Attack V3+ Defence 6 |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 18” |
| SLOW. Open/ranger. Blades. Tgt armour -1. |
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| 08, 24, 14, 06. 52 total. |
Morvellan 15 08 21
44 total |
| Mechanoid. Half unit loses free actions, become ordered. Roll DOUBLE on failed activation destroyed. |
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5P HI Assault. Inf 5 | 3 | Move 6+ 10” |
| Attack Free (6+) Attack V5+ Defence V5+ |
Courage– Armour 3 |
| Shoot free (6) 6 18” |
| Firefight. Go to ground move action. Assault doc. Mobile |
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4P Basics L.I 10 | 2 | Move Free (5+) 8” |
| Attack 5 Attack V 5+ Defence V4+ |
Courage— Armour 2 |
| Shoot 6+ Shoot 5+ 18” 6=2 |
| Firefight. Go to ground move action. Heavy weapon |
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7p Patlabour FV 1 as 5 | 3 | Move Free (6+) 6” |
| Attack 6 Attack V 4+ Defence V5+ Blades arm-1 |
Courage— Armour 5 |
| Shoot 6 5+ 18” AT enemy V half armour. |
| ATV. Light vec. Green crew. Walker. Area effect no cover bonus. |
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Daleks |
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12P Gunship 1 as 5 | 1 | Move Free (6+) 8” Flying |
| Attack 6+ Attack V6 DefenceV 5+ AT enemy V half armour. |
Courage 3 Armour 6 |
| Shoot 6+ 4+ 48” AT enemy V half armour. Spotter 3+ |
| ATV. Line Breaker. Artillery Vet no - move & shoot. |
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6P Defence Tower 1 as 5 | 2 | Stationary |
| DefenceV 5+ |
Courage 3 Armour 6 |
| Shoot 6+ 4+ 48” AT enemy V half armour. Spotter 3+ |
| Immobile Artillery
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1p Fearfull rabble 16* | 1 | Move 6+ 6” |
| Attack 8+ Attack, Defence V6 |
Courage 5 Armour 1 |
| Shoot 7+ Shoot 6 12” |
| AT enemy V half armour. * (I added one more so 2 equal halves) |
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8p Late HeavyWeapon 1 as 5 | 2 | Move Free (6+) 6” |
| Attack 6+ Attack V4+ DefenceV 5+ Anti pers. AP. |
Courage 3 Armour 6 |
| Shoot 6+ 4+ 18” Armour-1 Area No Cover |
| ATV |
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11p Leader Elite 5 | 1 | Move 5+ 12” |
| Attack Free (5) Attack V4+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 18” |
| Ranger. Mobile. Back into fray. Firefight. Fire Support. |
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3p Green Scout Drone HI 5 as 5 |
| Move 5+ 10” |
| Attack 6+ Attack V6+ Defence V5+ |
Courage 4 Armour 3 |
| Shoot Free 6+ 6 18” |
| Mobile. Firefight. Go to ground. |
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Relief Force
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5P Grey Drone HI 5 | 2 | Move 5+ 10” |
| Attack 6+ Attack V6+ Defence V5+ |
Courage 4 Armour 3 |
| Shoot Free 6+ 6 18” 6=2 |
| Mobile. Firefight. Go to ground. HW |
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11p Elite inf STORM 1 as 5 | 2 | Move 5+ 12” |
| Attack Free (5) Attack V4+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 18” 6=2 |
| Ranger. Mobile. Back into fray. Firefight. HW Stablilised. Move & shoot as 1 action. Vec. |
We did this several times. The unpredictability of the Ogrons was worth it! In the first one they lost both support weapons but gained wild charge for the snail and leader.
Snail pet is forced back towards the Movellan walkers.

Walker vs Walker. Despite the handicaps, they did better than expected.
Snail wild charges a turret!
Morvellans advance! Note the representative of the press, who got exterminated!Daleks being forced back.
The wall has been destroyed by shaped charges and Daleks advance! We made a mistake, a flying unit cannot be engaged by a ground unit.
This Dalek gunship is the most expensive single wargaming model I've bought so far, £24.95. For some reason that pisses off the grandma wendy players?
Starting position. Morvellans for a line to exploit openings forced by the Ogrons.Ogrons arrive!
"You looking at me?"
Rather than an end of board we tried this:
Tried this solution to flying.
Same set up, Ogrons turn up, Morvelland advance.
"Whose job was it to bring matches?" - "Try knocking?"
Dalek sortie captures leader--
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