https://unitrecon.blogspot.com/2021/03/rs-taking-rogue-stars-to-venus-circa.html
https://unitrecon.blogspot.com/2022/03/rogue-stars-trouble-at-t-mill-this-time.html
The above covers 1 of the local tribes and I'll do the second next time. They are different.
The Inspiration Game! Heads up to our young Easton for recommending this scenario.
New Lizards and a few "in house" use from other Alternative Armies. I've been collecting this range, using sales to build 'em up as available. Now the range is complete I've got 'em based, white gesso then umber ink wash. Bit of colour here and there. I had to make new flight stands but it was worth the effort. I'd painted the not-Triceratops yonks* ago and the last thing I did was make several different crew inserts. My phone charger is on the blink so I only got a few pics!
*A Yonk is a unit of time that is the inverse square boot of the start of the project to it's completion.
Defenders, wot 'ave captured the poor Americans.
The Rogue Star Players
This is remembereded from the days when there was TONS of stuff on the web. Guess the pages just disappeared into the ether--.
Custer. The fledgling Aeronef force managed to rescue Custer and many of his men, mainly by scaring the Indian's horses and shepherding the survivors to safety. The Courts Martial placed the blame squarely on Custer but public opinion haled the daring rescue as a success. The new Aeronef force received extra funding and took over many roles from the frontier cavalry force. Custer retains the 7th but it is relegated as a "penal company" and receives the worst of the worst. Plus its given every poor assignment and posting going. Now at 60 Custer and the 7th are sent to Venus. By gad you'll get to see them!
The Crew of the Airship (or anything "tramp") Donna Keebhab. Inspired by the 2005 Jack Black version of King Kong. If you need a job done, these are the crew you need. https://www.youtube.com/watch?v=OpJgnbxM7ew
The Germans. All-over Venus like a nasty rash. Hot on the chemical and biological stuff these days--
The civilians. Traders, settlers, explorers and missionaries. Some will have useful skills but being civilians will cost 0 or less. Mobile scenery.
Plus, of course, the locals. Two or three tribes plus a "druid" faction.
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