Thursday, 26 October 2023

Xenos (W)Rampant & Rogue Stars Great Parcel Wars of '23.

 


The rise of AI and drone technology in the first half of the 21c had profound effects on consumer services.

Alternative Armies are having their annual 20% sale and that's an ideal opportunity to go a bit mad---.



Bulk are taken from this range: https://www.alternative-armies.com/collections/festive-season-15mm-range

There's some weird stuff here, including all the robotic elements: https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range.

https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof130-uplifted-yeti-platoon

Where Wolves?  There- there wolves!  https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iafp12-beotan-ordos-platoon-pack-includes-free-extra-unique-miniature

These would make artillery crew, specialists, etc:  https://www.alternative-armies.com/products/hot126-savage-werewolves?_pos=1&_sid=afc2c0850&_ss=r

Vans - buy 3 and you can do the ambush scenario.

Delivery van https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof28a-charger-mkii-wheeled

Express delivery:  https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof135-drop-coffin-bundle-of-three-save-15

https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iaf175-shangpin-cargo-carrier-choose-wheeled-or-tracked-variants

https://www.alternative-armies.com/collections/28mm-ion-age-miniature-range/products/ia241-perimeter-borg-single-or-value-pack-of-four


Go! Go!  Parcelforce!

The main forces are presents -  20 for £8.  I'd put a deliverer in each unit for variety.

My thoughts are polearm and blunderbus for the Amazons.  Buff packaging and black string.

Others - Parcel Force Red packaging and white string.

Parcel force it's got to be yetis.  Pack of armed as support weapons at an ouch £15.  Pack of 3 for £9.

And for deliverers:  https://www.alternative-armies.com/products/sn11-festive-pukki-pack-or-single-miniatures

1p.  Parcelforce L.I  5 


Move Free (5+)  8”


Attack 6+  Attack 6  Defence 5+

Courage 4+ Armour 2 


Shoot 6+  6   12”


Firefight.  Go to ground.  Close Quarters.






  4p  Delivery Van (either)   

1 as 5


Move Free (6+)  10”


Attack 6+  6  Defence 6+

Courage 4+ Armour 5


Shoot 6+  6   12”


Transport 10   Green crew.






7p     Yeti customer service 

(support heavy weapons) 

3 as 5


Move 6+  6”


Defence 5+

Courage 4+ Armour 2 


Shoot Free 7+  4   24”  6’s=2


Firefight.  HW.






2p   Yeti Special Delivery 2 as 5

(lesser Xeno)


Move Free (6+)  12”


Attack 5+  Attack 4+  Defence 6+

Courage 4+ Armour 2 


No shoot.


Open order.  Ranger Wild Charge 






4p   General Mechasanta 

1 as 5

(lesser Xeno)


Move Free (6+)  12”

TELEPORT 2D (p92)


Attack 5+  Attack 4+  Defence 6+

Courage 4+ Armour 2 


Shoot 6+  5   12”


Open order.  Ranger  Close Quarter shoot.  Teleport. 

 

I'm planning Werewolves for the Amazons  33 figures is going it, but I can mix with my zombie Nazis and werewolves for another force.

Beotan 1st Tesseran (Juno Rifle) 8 H.I Plus 3rd Tesseran (8 Support Weapons) 2 each anti armour and AP teams plus loaders.  16.  I need 20 to make 2 each of AP & HW.  18 points

Beotan 2nd Tesseran (Maia Mpi) 8 close assault HI.  Need 2 more for close assault team.  5 points. 

Beotan 4th Tesseran (Command and Casualties) 2 rifle, 2 casualties, 4 command.  4 points.

1p       Amazon Parcels 

(Berserk inf)       5


Move Free (6+)  8”


Attack 5+  Attack 5  Defence 6+

Courage 4+ Armour 2 


Shoot 7+  6   12”


Firefight.  Countercharge.  Open/ranger.  Enthusiastic. 

Wild Charge.






4p   WWolf H.I AP 5 


Move 5+  10”


Attack 6+  Attack 6  Defence 5+

Courage 4+ Armour 3 


Shoot Free (6+)  6   18”

-1 armour


Firefight.  AP Mobile, Go to ground. 






5p   WWolf H.I HW 5 


Move 5+  10”


Attack 6+  Attack 6  Defence 5+

Courage 4+ Armour 3 


Shoot Free (6+)  6   18” 6’s=2 


HW Firefight.   Mobile, Go to ground. 






4p  WWolf H.I Command. 5 


Move 5+  10”


Attack 6+  Attack 5  Defence 5+

Courage 4+ Armour 3 


Shoot Free (6+)  6   18” 


Firefight.  Assault.  Mobile, Go to ground. 






5p   WWolf H.I 

Close Assault. 10 


Move 5+  10”


Attack 5+  Attack 4  Defence 4+

Courage 4+ Armour 3 


Shoot Free (6+)  5   12” 


Firefight.  CQ, Assault.  Mobile, 

Go to ground. Inc size.






10 UberKlaus (El Inf)

1 as 6 


Move 5+  6”


Free (5+)  Attack 4  Defence 4+

Courage 3+ Armour 5 


Shoot Free (5+)  4  18” 6’s=2 


Brutal Leader.p75 Back into Fray. Firefight. Ranger. Hvy weapon. 

Superheavy armour.

Counts AT & Demo rules.


Wargaming like an Egyptian. Xenos AND Dragon Rampant.

 

For all it's popularity in film & TV, Egyptian mythology has, until recently, poorly represented by the odd sphinx and GZG's   https://shop.groundzerogames.co.uk/15mm-stargrunt/infantry/human-characters-and-misc-aliens/sg15-sfe1.html.  

Splintered Light has led the way!

Love this Alternative Armies Lemurian range which is the main, but not all the focus, of this article.  At time of writing there's the 20% off seasonal sale. https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range

I've started to use it for Egyptian Of Gods And  Mortals. http://unitrecon.blogspot.com/2023/02/of-gods-and-mortals-campaign-bast-her.html

I'm also plugging this rather obscure range from Battle Valor:  

https://www.ebay.co.uk/itm/165928016660?hash=item26a2149b14:g:5ogAAOSwxwdf7fZz

https://www.ebay.co.uk/itm/165928017544?hash=item26a2149e88:g:Y1QAAOSwGYZf7fck

Plus, there's plenty of bits from Splintered Light:  http://splinteredlightminis.com/15faeg.html

Xenos

Let's start with the pointy stick Jaffa human types.

You could add light vehicles, thin enough to go through a portal---.

https://shop.groundzerogames.co.uk/15mm-stargrunt/vehicles/grav-combat-vehicles.html#3

Or support weapon: https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iaf046-espaten-portable-weapon-platform-6-variants

Or if you want to go mad: https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iaf103e-taranis-repulsar-apc

https://www.alternative-armies.com/collections/loud-ninja-games-15mm

3 Jaffa Kakes H.I 10


Move 5+ 6”


Attack +  Attack 5+ Defence 4+

Courage 4 Armour 3


Shoot Free (6+)  5  12”


Firefight.  Go to ground. Close Quarters.  Inc. 






3 Vet Jaffa  H.I 5


Move 5+ 6”


Attack +  Attack 5+ Defence 5+

Courage 4 Armour 3


Shoot Free (6+)  6  12”


Firefight.  Go to ground. Close Q. Assault. 

Lemurian

I've already used these for Of Gods And Mortals and Rogue Stars.

The cannon is easy - I add 2 of the crystal bikes as transport for the crew for mobile support and heavy weapon as being mobile it's not going to get a decent set-up and/or tracking.

Shards are an interesting problem.  I've classed them as elite super-heavy - mini vehicles with specific vulnerabilities.

7p  Support  3 as 5  


Move 6+ 6”


Defence 5+

Courage 4  Armour 2


Shoot Free (7+)  4+ 24” 6’s=2


Firefight.  Spotters.  Heavy Weapon. 






6p  Mobile Support  5  


Move 6+ 6”


Defence 5+

Courage 4  Armour 2


Shoot Free (7+)  4+ 24”


Firefight.  Spotters. 

Skimmer mounted crew. 






9p  Shard Elites  5


Move 5+ 6”


Attack Free (5+) Attack/Defence 4+

Courage 3+ Armour 5


Shoot Free (5+) 4  18”


Back into Fray.  Firefight.  Ranger.  Mobile.  

Super Heavy. Afflicted by Anti Tank and Demolitions. 






"Regular" infantry is a bit easier.  Big male guards with bows.  The female guards are great action poses but I've mixed them.  Mostly female tribal infantry with mixed weapons and 1 male per group.

2p  Male Guards HI.  5


Move 5+ 10”


Attack 6+  Attack   Defence 5+

Courage 5 Armour 3


Shoot Free (6+) 6  18”


Firefight.  Go to ground.  Mobile.  Undisciplined.






3p  Mixed Guards HI.  5


Move 5+ 10”


Attack 6+  Attack 5  Defence 5+

Courage 5 Armour 3


Shoot Free (6+) 6  12”


Firefight.  Go to ground.  Assault Doctrine.  

Close Quarters. Mobile.  Undisciplined.






4p Tribal Berserks  5


Move 5+ 14”


Attack 5+  Attack 4 Defence 4+ Tgt armour -1

Courage 4  Armour 2 


Shoot 7+  6  12”


Counter charge 7+  Firefight. 

Open order/ranger. 

High powered blades.  Mobile.

Wild Charge.



Scouts are fun.  From the raw group of youngsters poking their noses in to a pair of princesses on their bikes.  I'm hoping different crystal bike riders will become available.

8p  Elite Scouts  5


Move Free (5+) 8”


Attack 7+  Attack/Defence 6+

Courage 5 

Armour 1 (2 shot at 12”)


Shoot 7+  5+ 12”


Firefight. Hard-.  Skirmish 7+

Veterans.  Fire support.   P64






10p  Elite Bike Scouts 

2 as 5


Move Free (5+) 8”


Attack 7+  Attack/Defence 6+

Courage 5 

Armour 1 (2 shot at 12”)


Shoot 7+  5+ 12”


Firefight. Hard-.  Skirmish 7+

Veterans. Flying. Fire support.   P64






1p  Raw Tribal Scouts  5


Move Free (5+) 8”


Attack 7+  Attack/Defence 6+

Courage 5 Armour 

1 (2 shot at 12”)


Shoot 7+  5  12”


Firefight. Hard-.  Green.



Dragon.

Our Jaffa friends.  They're armed with a weapon that no medieval army would use.  You could go HI with javelin.  Very, very forgiving then the crossbow option on Lion Rampant p 118.  The "pure" Handgunner would work:

4p   Jaffa Kakes   6


Move 6+ 6”


Attack 7+ Attack 6 Defence 6

Courage 4 Armour 2 


Shoot 8+ 6 12”


Bang. -1 armour.  Panic- if shot at, take morale.






3p    Jaffa H. Missile 12


Move 6+ 6”


Attack 7+ Attack 6 Defence 5

Courage 4 Armour 2


Shoot 7+ 4 12”


(DR)Weighty projectile.


Lemurian

My first thought was to class them as cavalry - big, fast moving and not overly armoured.  Needless to say this all needs playtesting. 

12p   Shards (elite foot)  6


Move 5+ 6”


Attack 5+ Attack 3 Defence 4

Courage 3 Armour 4


Shoot 6+ 5+ 18”


Ranger.  Missiles. Flying.

Mystic armour. SP lost, roll 6-ignore.






6p Scout Flyers (LC) 3 as 6


Move 5+ 12”


Attack 7+ Attack 5 Defence 6

Courage 5 Armour 3


Shoot 6+ 5+ 12”


Skirmish 7+ Evade 7+  Flyer






4p Female Guards (HC)  6


Move 5+ 10”


Attack 5+ Attack 4 Defence 5

Courage 4 Armour 3




Countercharge.  






5p Male Guards (HC)   6


Move 5+ 10”


Attack 5+ Attack 4 Defence 5

Courage 4 Armour 3


Shoot 6+ 5+ 12”


Countercharge.  


Tribal foot - light cavalry doesn't work.  Let's look at lesser warbeasts, shooting and non-shooting:

6p  Tribal (l.bst)  6 


Move 6+ 12”


Attack 5+ Attack 4 Defence 5

Courage 4 Armour 3




Cunning. Ranger/fleetfoot.  Wildcharge.






6p  Tribal (l.bst)  6 


Move 6+ 12”


Attack 5+ Attack 4 Defence 6

Courage 4 Armour 3


Shoot 6+ 5+ 12”


Ranger/fleetfoot.   


Finally Scouts.  These could be the dismounted scout flyers, which is why I've dropped them to 3 figures.

2p    Scouts   3 as 6


Move 5+ 12”


Attack 7+ Attack 5 Defence 6

Courage 5 Armour 1 

Armour 2 if shot at over 12”


Shoot 6+ 5+ (6) 12”


Skirmish 7+ Evade 7+  Fleetfoot.