For all it's popularity in film & TV, Egyptian mythology has, until recently, poorly represented by the odd sphinx and GZG's https://shop.groundzerogames.co.uk/15mm-stargrunt/infantry/human-characters-and-misc-aliens/sg15-sfe1.html.
Splintered Light has led the way!
Love this Alternative Armies Lemurian range which is the main, but not all the focus, of this article. At time of writing there's the 20% off seasonal sale. https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range
I've started to use it for Egyptian Of Gods And Mortals. http://unitrecon.blogspot.com/2023/02/of-gods-and-mortals-campaign-bast-her.html
I'm also plugging this rather obscure range from Battle Valor:
https://www.ebay.co.uk/itm/165928016660?hash=item26a2149b14:g:5ogAAOSwxwdf7fZz
https://www.ebay.co.uk/itm/165928017544?hash=item26a2149e88:g:Y1QAAOSwGYZf7fck
Plus, there's plenty of bits from Splintered Light: http://splinteredlightminis.com/15faeg.html
Xenos
Let's start with the pointy stick Jaffa human types.
You could add light vehicles, thin enough to go through a portal---.
https://shop.groundzerogames.co.uk/15mm-stargrunt/vehicles/grav-combat-vehicles.html#3
Or support weapon: https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iaf046-espaten-portable-weapon-platform-6-variants
Or if you want to go mad: https://www.alternative-armies.com/collections/15mm-ion-age-miniature-range/products/iaf103e-taranis-repulsar-apc
https://www.alternative-armies.com/collections/loud-ninja-games-15mm
3 Jaffa Kakes H.I 10 |
| Move 5+ 6” |
| Attack + Attack 5+ Defence 4+ |
Courage 4 Armour 3 |
| Shoot Free (6+) 5 12” |
| Firefight. Go to ground. Close Quarters. Inc. |
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3 Vet Jaffa H.I 5 |
| Move 5+ 6” |
| Attack + Attack 5+ Defence 5+ |
Courage 4 Armour 3 |
| Shoot Free (6+) 6 12” |
| Firefight. Go to ground. Close Q. Assault. |
Lemurian
I've already used these for Of Gods And Mortals and Rogue Stars.
The cannon is easy - I add 2 of the crystal bikes as transport for the crew for mobile support and heavy weapon as being mobile it's not going to get a decent set-up and/or tracking.
Shards are an interesting problem. I've classed them as elite super-heavy - mini vehicles with specific vulnerabilities.
7p Support 3 as 5 |
| Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 24” 6’s=2 |
| Firefight. Spotters. Heavy Weapon. |
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6p Mobile Support 5 |
| Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 24” |
| Firefight. Spotters. Skimmer mounted crew. |
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9p Shard Elites 5 |
| Move 5+ 6” |
| Attack Free (5+) Attack/Defence 4+ |
Courage 3+ Armour 5 |
| Shoot Free (5+) 4 18” |
| Back into Fray. Firefight. Ranger. Mobile. Super Heavy. Afflicted by Anti Tank and Demolitions. |
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"Regular" infantry is a bit easier. Big male guards with bows. The female guards are great action poses but I've mixed them. Mostly female tribal infantry with mixed weapons and 1 male per group.
2p Male Guards HI. 5 |
| Move 5+ 10” |
| Attack 6+ Attack Defence 5+ |
Courage 5 Armour 3 |
| Shoot Free (6+) 6 18” |
| Firefight. Go to ground. Mobile. Undisciplined. |
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3p Mixed Guards HI. 5 |
| Move 5+ 10” |
| Attack 6+ Attack 5 Defence 5+ |
Courage 5 Armour 3 |
| Shoot Free (6+) 6 12” |
| Firefight. Go to ground. Assault Doctrine. Close Quarters. Mobile. Undisciplined. |
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4p Tribal Berserks 5 |
| Move 5+ 14” |
| Attack 5+ Attack 4 Defence 4+ Tgt armour -1 |
Courage 4 Armour 2 |
| Shoot 7+ 6 12” |
| Counter charge 7+ Firefight. Open order/ranger. High powered blades. Mobile. Wild Charge. |
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Scouts are fun. From the raw group of youngsters poking their noses in to a pair of princesses on their bikes. I'm hoping different crystal bike riders will become available.
8p Elite Scouts 5 |
| Move Free (5+) 8” |
| Attack 7+ Attack/Defence 6+ |
Courage 5 Armour 1 (2 shot at 12”) |
| Shoot 7+ 5+ 12” |
| Firefight. Hard-. Skirmish 7+ Veterans. Fire support. P64 |
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10p Elite Bike Scouts 2 as 5 |
| Move Free (5+) 8” |
| Attack 7+ Attack/Defence 6+ |
Courage 5 Armour 1 (2 shot at 12”) |
| Shoot 7+ 5+ 12” |
| Firefight. Hard-. Skirmish 7+ Veterans. Flying. Fire support. P64 |
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1p Raw Tribal Scouts 5 |
| Move Free (5+) 8” |
| Attack 7+ Attack/Defence 6+ |
Courage 5 Armour 1 (2 shot at 12”) |
| Shoot 7+ 5 12” |
| Firefight. Hard-. Green. |
Dragon.
Our Jaffa friends. They're armed with a weapon that no medieval army would use. You could go HI with javelin. Very, very forgiving then the crossbow option on Lion Rampant p 118. The "pure" Handgunner would work:
4p Jaffa Kakes 6 |
| Move 6+ 6” |
| Attack 7+ Attack 6 Defence 6 |
Courage 4 Armour 2 |
| Shoot 8+ 6 12” |
| Bang. -1 armour. Panic- if shot at, take morale. |
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3p Jaffa H. Missile 12 |
| Move 6+ 6” |
| Attack 7+ Attack 6 Defence 5 |
Courage 4 Armour 2 |
| Shoot 7+ 4 12” |
| (DR)Weighty projectile. |
Lemurian
My first thought was to class them as cavalry - big, fast moving and not overly armoured. Needless to say this all needs playtesting.
12p Shards (elite foot) 6 |
| Move 5+ 6” |
| Attack 5+ Attack 3 Defence 4 |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 18” |
| Ranger. Missiles. Flying. Mystic armour. SP lost, roll 6-ignore. |
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6p Scout Flyers (LC) 3 as 6 |
| Move 5+ 12” |
| Attack 7+ Attack 5 Defence 6 |
Courage 5 Armour 3 |
| Shoot 6+ 5+ 12” |
| Skirmish 7+ Evade 7+ Flyer |
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4p Female Guards (HC) 6 |
| Move 5+ 10” |
| Attack 5+ Attack 4 Defence 5 |
Courage 4 Armour 3 |
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| Countercharge. |
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5p Male Guards (HC) 6 |
| Move 5+ 10” |
| Attack 5+ Attack 4 Defence 5 |
Courage 4 Armour 3 |
| Shoot 6+ 5+ 12” |
| Countercharge. |
Tribal foot - light cavalry doesn't work. Let's look at lesser warbeasts, shooting and non-shooting:
6p Tribal (l.bst) 6 |
| Move 6+ 12” |
| Attack 5+ Attack 4 Defence 5 |
Courage 4 Armour 3 |
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| Cunning. Ranger/fleetfoot. Wildcharge. |
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6p Tribal (l.bst) 6 |
| Move 6+ 12” |
| Attack 5+ Attack 4 Defence 6 |
Courage 4 Armour 3 |
| Shoot 6+ 5+ 12” |
| Ranger/fleetfoot. |
Finally Scouts. These could be the dismounted scout flyers, which is why I've dropped them to 3 figures.
2p Scouts 3 as 6 |
| Move 5+ 12” |
| Attack 7+ Attack 5 Defence 6 |
Courage 5 Armour 1 Armour 2 if shot at over 12” |
| Shoot 6+ 5+ (6) 12” |
| Skirmish 7+ Evade 7+ Fleetfoot. |