Friday 25 October 2019

BNY Bakeneko vs Yamabushi.


Once you start a game, you begin to gain a library of STUFF.  

Here's 2 tomozi I'd done before dusted off & ready to rumble!








I've made some new boards to go with this game.  Cake board (yep, I'm serious)  Generic no-more-nails.  4 matrixes from recently bought ply scenery.  Keep your eye on these boards.  They get soaked and rough handling, but guess what?  No warping.

* Board £1
* No more nails 50p
Railway flock  25p
Ground cover from Geek Games 50p 
* PVA 10p 
* Extra firm hold hair spray as fixer. 25p
Total £2.60.

* From Poundland (UK). 




You've seen both of these recently, so I've cut some of the bumpth.

Bakeneko Tomozei


Bakeneko Kyu2 Bu4 Total 17

Shuryou * (Leader) – has a Command Distance of a Long Length.
‘Group Order’ and enhance a character’s Kyu Grade (-1) if the character is activated within the Command Distance and Line of Sight of the Leader. Also effects Morale.

Oki – the character is very large. They receive an additional +1 in close combat against characters who are not themselves classed as ‘Oki’.
Any ranged attack on an Oki character receives a +1 to the Combat Total.

Hitabashiri – May make one Long Length movement action per activation.

Yadome-jutsu – trained in an okuden (oral transmission) to cut ranged weapons from the air.
If a ranged attack hits the character rolls 1d6. 5+ the missile has been cut from the air.

Yamabushi – the character does not suffer any terrain penalties for difficult ground.

Yuuki – the character is fearless, they are immune to the effects of gory deaths.
Test for morale at -1.

Mahoutsuka – the character is a magic user.

Medium Length Illusion the target and anyone within a medium of them sees an illusion which causes panic. They must make a morale check on 2d6 immediately.

Tenjiru/Saminjutsu Hypnotic attack, the target is fixed in place in place unless they roll 3 passes on a 3d6 Kyu Grade Test. It takes two actions to shake of the effects. Range – Short.


Gashadokuro Kyu5 Bu5 Total 7

Oki – +1 in close combat against characters who are not themselves classed as ‘Oki’.
Any ranged attack on an Oki character receives a +1 to the Combat Total.

Yamabushi – does not suffer any terrain penalties for difficult ground.

Yuuki* – Fearless, they are immune to the effects of gory deaths and test for morale at -1 to their Kyu Grade.


Mu-shin Kyu 5+ Bu2 6x4=24 Koku

Mu-shin Kyu 5+ Bu2 Sword, Partial armour 2x6=12 Koku
*Yuuki 


Yamabushi Warrior monks.


Shuryou 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon

Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.

Shuryou * (Leader) – the character is the leader of the Tomozei and has a Command Distance of a Long Length. They are capable of giving a ‘Group Order’ and enhance a character’s Kyu Grade (-1) if the character is activated within the Command Distance and Line of Sight of the Leader. This also effects various Kyu Grade tests such as Morale.

Mahoutsuka * – the character is a magic user.

Gunshin Follower – 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon 

Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.

Gunshin * – the character is a Hero. They automatically pass one die roll on a 6 for activation, task and morale purposes. In addition to this they may cause a reroll of any one set of dice for their force or the opponents per game.

Menkyo Kaidan * – the character has attained the highest ability in their particular ryuha (martial arts school). They may make more than one attack per activation, using an action to make each attack.

Juukan – the character is adept at striking while moving past an opponent. They may strike at any point of their movement action. So long as the character does not lose the combat the character may continue moving.


 4  Followers –  Kyu Grade 3 Bu 3  Naginata (cheated, 1 with bow) cost 7 Koku
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.


The Game.  I thought this would be a "swapsies" game.  As usual, no plan survives contact.  Tony took the baddies.  Big pussy gets 1 action and 2 fails (1's)!  Initiative swap (do your games play like this?  No-?)  On comes Hero, runs up and bops him on the snout.



Leader gets 3, we assume that off-board forces are all in a bunch.  So he moves on, sends (group activations) 2 rushing to help the hero (2 actions, 1 reaction Tony fails) and the other monks rush to the centre.  That's me done.  Back to Tony.



Bakeneno uses Panic! Spell.  But mine are stout chaps.  The hero and support go back 1 (1 out of 3 fail) Next a group action brings the Mu-shin rushing on with 2 actions, 3 and it could have changed the game.  The hero takes the reaction from them and dashes up.




He takes his 3rd to attack the hero, pushing him back.


Gashadokuro fails, over to me.  Everyone moves up.




Now the Gashadokuro gets a reaction from my leader, moves in.




The Bakeneno bounces off my hero, then send his Mu-shin to surround and budle my monks, while the big fella contains the rest.



Ooops, slips (events card) but he's soon up before I can get him.


Lots of pushing and shoving.


At last I get a break - it could have gone either way.  One horror goes down, taking the pressure off one.


The general push back gives me a bonus.  My leader does a fireball.  No great effect, but it pushes 4 back even further.


A monk goes in.  I can shoot the horror, but to no effect.


With the pressure gone, 2 more wounds delivered!  Like the new Blotz counters?


Form a line-.


Oooh crap!


Hit them when they are down.  It's all about growing up religious.



First one dead!


"Are you shooting at me?"  Thwarted by my leader, he does a twirl and tries a different target.



But morale has not been good following the death.


Religious fool rush in- .


My monks rush in, more deaths!



That leads to a general collapse in morale, and the baddies retire. 3 dead, 2 run away, boss off the board.


But the monks suffer from morale as well.  A general disengage leaving the wounded to be redeaded to bits.


That was a hairy game.  A bit fiddly- glad we didn't start with it.  Tony remarked that the mass zombie bundle looked very cinematic.  Excellent!


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