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This is a trial game of Space Raptors –
Southpaws vs Llhurgs. I'd half planned a game some time ago, but the
concept has grown. Before we hit the mini campaign trail I want to
make sure I've got the makings right.
Here goes. These stats are against
each other. With a human opponent I usually use a LONG move, Llhurgs
are usually STRONG.
Southpaw Walker APC
Points 68 |
Quality 4+ |
Combat 2 |
Rules |
Armored +1 (Thin), Long Move, Off-Road,
Personnel Carrier 6 passengers, Vehicle |
|
|
Chaingun
Points:49
Armor Piercing, Auto Fire,
Combat +4, Lethal vs. Soft Targets,
Range: Long, Spread |
|
MG
Points:31
Auto Fire, Combat +3,
Range: Long, Spread |
|
Southpaw militia - Sergeant |
Points 152 |
Quality 3+ |
Combat 3 |
Special Rules |
-Assault Rifle, Body Armor, Jungle-craft,
Leader, Personal Communication Device, Poor Shot,
Running Blow, Stealth |
|
|
Southpaw militia |
Points 92 |
Quality 4+ |
Combat 3 |
Special Rules |
-Assault Rifle, Body Armor, Jungle-craft,
Personal Communication Device, Poor Shot,
Running Blow, Stealth |
|
|
Southpaw patrol
APC 68
Chaingun 49
3x machine guns 93
5x Militia 460
Sergeant 152
Total 822
Llhurg gun car
Points 51 |
Quality 4+ |
Combat 2 |
Special Rules |
Long Move, Off-Road, Personnel Carrier 3 passengers,
Vehicle |
|
|
MG Mount
Points:36
Auto Fire, Combat +4,
Range: Long, Spread
|
|
Front Mount
Points:4
Anti-Tank 1, Armor Piercing,
Max Range 3 Medium, Slow Reload
|
|
Missile Carrier
|
Points 42 |
Quality 4+ |
Combat 1 |
Special Rules |
Long Move, Off-Road, Vehicle |
|
|
Small Missile Launcher
Points:10
4 Action Set Up,
Grenade Combat 3, One Shot, Range: Long,
Spread
|
|
Medium Missile Launcher
Points:13
4 Action Set Up,
Grenade Combat 4, One Shot, Range: Long,
Spread |
|
Llhurg Warrior |
Points 42 |
Quality 4+ |
Combat 3 |
Special Rules |
-Machine Pistol, Dashing, Poor Shot |
|
|
Llhurg Leader - Personality |
Points 69 |
Quality 4+ |
Combat 3 |
Special Rules |
-Machine Pistol, CQB Specialist, Dashing,
Leader, Poor Shot |
|
|
Llurg camp
2x Car 102
2x MG 72
Gun 4
2 Missile Vehicle 84
6x Small Missiles 60
6x Medium Missiles 72
8x warriors 336
Leader 69
Total 799
The Game. I
wanted a partially wooded table opening onto a clear area being used
as a muster area for the Llhurgs.
As
you can see above, there was no great discrepancy between the quality
of the forces involved. We both had bad dice rolling, but mine was
even worse than normal-.
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Tony
came in fairly cautiously and was spotted on the second move. One
gun car tried a long shot that killed a few leaves while Tony's
return stripped my observers off the hill. Taking the APC over and
around the hill he engaged and killed the first gun car, failed to
see the missile vehicle on his flank.
The second missile vehicle,
being unable to bring its gun to bear, tried ramming (in reverse) the
APC but its slow speed prevented any damage. It died.
The
Southpaws now mounted the second hill and stalked the last gun car.
There was a slow speed chase that the APC won, machine gunning the
Llhurg infantry into submission.
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Meanstwhile
my remaining missile car got into a firing position and launched off
three rockets. One landed close, but was stopped- just, by the
armour. My next activation was just 1, so not enough (2 crew
requiring 2 activations to launch) to shoot, so the vehicle does a
“scoot”. Not far enough though and the chaingun chews it up,
exploding the remaining rockets in a scarlet blaze.
One
thing's obvious, I need a lot more Llhurgs on the ground and some
heavier vehicles. Possibly some armoured cars or tankettes.
I
rather fancy 15mm.co.uk's new range as an alternative to the Llhurgs.
Their RPG troops against the walker, or a column of tanks would be
fun. Shades of James Roach's The Zone series!
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