Thursday, 12 June 2025

Lion Rampant Achaean Chariot Wars not quite a campaign.

 

Hill from Temu or Shein (if there's a difference--)  Packing foam so need basing.  I wanted a mound grave and this was an easy conversion.

Pallisade is from Amazon - 28mm.  Go figure--

https://www.amazon.co.uk/dp/B08R7X5Z6N?ref=ppx_yo2ov_dt_b_fed_asin_title


Simple campaign X number of games p169

Scenario 2 Gladiators p138 2 high quality

Scenario 3  Low quality vs medium or high

Scenario 4 Fugitive Attacker has chariots 

Scenario 5 Both no chariots.

Scenario 6 Either both chariots or none.

Scenario 7 Both chariots

Scenario 8 Low quality vs medium or high

Scenario 9 Attackers chariot heavy

Scenario 11 Both high quality



I tried designing the sort of forces a city or local ruler could field rather than some optimum.


Master sheet

6p  H Chariots 2 as 6  


Move 6+ 8”


Attack 4+ Attack V3+ Defence 5+

Courage 4  Armour 4


Shoot 6+   5+ 6‘’


Countercharge






6p  Elite Dismounted  6


Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






5p  Heavy Pike  12


Move 5+ 6”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 3


No shoot


Wall of Spear 






4p  Light Pike  12


Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p  Levied Pike  12


Move 6+ 6”


Attack 7+ Attack v 6+ Defence 6+ 5+ mtd 

Courage 5  Armour 1


No shoot








2p Skirmishers  6 


Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.






Mid Quality 





6p  Odyseus  6

1

Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






4p Light Pike  12

3

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p Skirmishers  6 

3

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.






Low Quality





6p  H Chariots 2 as 6  


Move 6+ 8”


Attack 4+ Attack V3+ Defence 5+

Courage 4  Armour 4


Shoot 6+   5+ 6‘’


Countercharge






2p  Levied Pike  12


Move 6+ 6”


Attack 7+ Attack v 6+ Defence 6+ 5+ mtd 

Courage 5  Armour 1


No shoot








2p Skirmishers  6 


Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.






Mid Quality





6p  Elite Dismounted  6

1

Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






5p  Heavy Pike  12

1

Move 5+ 6”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 3


No shoot


Wall of Spear 






4p  Light Pike  12

2

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p  Levied Pike  12

1

Move 6+ 6”


Attack 7+ Attack v 6+ Defence 6+ 5+ mtd 

Courage 5  Armour 1


No shoot








2p Skirmishers  6 

2

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.






Mid Quality





6p  Elite Dismounted  6

1

Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






4p  Light Pike  12

2

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p  Levied Pike  12

3

Move 6+ 6”


Attack 7+ Attack v 6+ Defence 6+ 5+ mtd 

Courage 5  Armour 1


No shoot








2p Skirmishers  6 

2

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.


High Quality 

6p  H Chariots 2 as 6  

2

Move 6+ 8”


Attack 4+ Attack V3+ Defence 5+

Courage 4  Armour 4


Shoot 6+   5+ 6‘’


Countercharge






6p  Elite Dismounted  6

1

Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






4p  Light Pike  12

1

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p Skirmishers  6 

1

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.


High Quality 

6p  Elite Dismounted  6

1

Move 5+ 6”


Attack 5+ Attack v 3+ Defence 4+ 

Courage 3  Armour 4


No shoot


Flexible 






5p  Heavy Pike  12

2

Move 5+ 6”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 3


No shoot


Wall of Spear 






4p  Light Pike  12

1

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p Skirmishers  6 

2

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.


Poorest Quality

4p  Light Pike  12

3

Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+ 3+ mtd 

Courage 4  Armour 2


No shoot


Wall of Spear 






2p  Levied Pike  12

3

Move 6+ 6”


Attack 7+ Attack v 6+ Defence 6+ 5+ mtd 

Courage 5  Armour 1


No shoot








2p Skirmishers  6 

3

Move 5+ 8”


Attack 7+  Attack V 6+ Defence V 6+

Courage 5+ Armour 1 


Shoot 7+ 5+ 12”


Hard to target. Arm 2-12”  

Skirmish/Evade7+.


All figures used are Museum Miniatures.  There's a lot of the old sculpts here plus a couple of new.  Despite their age the old still hold up!



I think you know by now (there will be a test)  I use different shaped bases to distinguish betwix grades and types.  From right, skirmishers.  Heavy oe elite pike, light infantry and levy.


You can either look at what you've done or what's to do.  I had planned a 6 sided OGAM game at Beachhead, but could not get the players.  So I stopped and moved on.  Thus there's finished, damn near finished and started in the same unit.

"Does my bow look big in this?" 


The Game.  OK, so it didn't go quite as planned, but we had fun.  We picked this and I picked that.  Our Stephen, for it was he, once again in the skool holidays.


Levy on the "clunky" bases.  Light pike and skirmishers.


The other 2 units of skirmishers and light pike are in the what?  Grounds?


"ees going all pointy on me!"  He took the other poorest list, the unpointed.  2 chariots, 4 levy and 3 skirmishers.



Now it should have been a fairly quick game.  OK, poor quality troops do slow you down but you get more turnovers.


Trying for a pincer movement.


Chariots face off pike.  One volley of javelins and poor dice, they break!



Eventually we get some movement!  Until the dice they say no-.


Aggressive levy clobbers my archers - use the barricade for their protection-.  This unit punched above their weight.


I'm slowly getting my right to move and he starts concentrating on his right.


The levy charges again, get beaten by my just a bit better infantry and finally retires.




Bit of encouragement from the General and they're coming back!  My skirmishers inflict damage and draw orf.


Alas! they failed to evade and got stomped! 



My light pike get broken and shoved back by levy!  Oh the shame, the iggynimniny.



It's all a bit hairy at this point--- a quick one-two skirmish on the right breaks one pike and reduces second to half.


The levy is destroyed and the light pike retake the objective.


I'm sure we had more troops--.


Skirmishers shoot and my general gets killed!


That breaks my damaged units!


Now I'm facing slow death by shooting.



Game 2.  We did a 3 way which used virtually every figure I'd brought.  We picked the forces randomly, I ended up with a slow moving high quality.



Stephen gets another poor quality.


Matt gets a medium, so good spread!



Didn't get a full spread, sorry!  The 2 lighter and faster forces met in the middle while avoiding my slower troops.